Character, Place & Simulation Week 5's Class Activity
Theme: Objects are not Exhausted
Method: Using the same audio files from week 3, where i used a H1n audio recorder from the RMIT digital library, I recorded a series of 'foley' audio of myself walking around on different surfaces; Gravel, Dry Grass and Dirt. From here each raw audio file was 'cleaned' and edited within Adobe Audition.
Context: In relation to my major project for MAGI Studio, the footstep foley is to be used for my player character's movement, and to give the player more of a sense of the atmosphere and assist in identifying their location within my audio game.
Response: The uploaded audio file.
By Maeskye Trigg
Email Maeskye Trigg
Published On: 22/08/2018