Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Advance Play Design Week 7

Theme: Play and Body

Context: A speed meter that can calculate and record speed of the VR controller in a very short time. I am interested at limit in number of many things, as well as human body. I wanted to know my body limitations, especially speed. So I developed this tool using HTC VIVE VR set to calculate the speed. It's really fun to testing how can I move the controller the fastest. I tried to move it like playing badminton, like throughing a baseball, swing it like a circle and so on. The result is baseball one is the fastest. (up to 120km/s accroding to several tests)

Method: Unity 2020.1.0b1, HTC VIVE, Steam VR

Response: Originally, I decided to make a tool to help me do some excercise with the HTC VIVE VR set. I thought about put the controller on my back when I am doing push up, calculate and record the speed and range of motion of my push up to help me count the number and maybe calculate how much energy I have burned during push up. But I struggled at how to convert the position data into count of push up. It was really hard to define where to where is a whole push up. So I have to give up this idea. However, I learnt a lot about VR develop during the failed tries.

Reflection: I didn't reach my original idea this time, that is mainly because I wasn't so familiar with VR developing before. Next time if I decide to try something new, I will set a easier goal and spend more time on it.

Reference: 

SteamVR Plugin

Download:

The folder is too big to upload so I upload it to my goodle drive.

Windows Build Version

Project Files

About This Work

By Deno Zhang
Email Deno Zhang
Published On: 28/04/2020