Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity


Every time we take pictures through our phones or our digital media devices, every inch of the depth in the picture, every plants, lights, and materials are all converted into a single .PNG file that contains thousands of pixels and data.

I realised every thing we see through our phone isn't "real" but merely a copy or a representation of reality. Technically, what we're seeing through our phones are just data and coloured wireframes and pixels. This week, I created a representation of the places that we see through our digital devices and what it actually looks like technically through wireframes and data.


A literal visual representation of what we really see through our digital media devices. What we see isn't what we thought (reality) but merely a different world of wireframes and data.


I took a picture of RMIT and thought that it would be a good representation of the project. To create the wireframe, I used blender and explored with depth through ortographic view to match the depth of the picture. It took a while to figure out the depth considering that using ortographic view can be very confusing since there is no visible depth of field. I also added a human wireframe by using Adobe Mixamo free 3d model to add more life in the picture.


This week's visual and theme was mainly inspired by TRON. I loved the idea of going "inside" data and being in a completely different place that may seem unfamiliar, but it's something that we see everyday. I feel like TRON was way ahead of their time by creating wireframes and lasers to visualise "digital and data". This week's theme also opens up ideas towards what I can build in the future using this concept. 

Tron going into the computer:

About This Work

By Alvin Khoe
Email Alvin Khoe
Published On: 07/04/2021


ADP Week 4, APD, Alv