Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

CONTEXT:

Every time we take pictures through our phones or our digital media devices, every inch of the depth in the picture, every plants, lights, and materials are all converted into a single .PNG file that contains thousands of pixels and data.

I realised every thing we see through our phone isn't "real" but merely a copy or a representation of reality. Technically, what we're seeing through our phones are just data and coloured wireframes and pixels. This week, I created a representation of the places that we see through our digital devices and what it actually looks like technically through wireframes and data.

RESPONSE:

A literal visual representation of what we really see through our digital media devices. What we see isn't what we thought (reality) but merely a different world of wireframes and data.

METHOD:

I took a picture of RMIT and thought that it would be a good representation of the project. To create the wireframe, I used blender and explored with depth through ortographic view to match the depth of the picture. It took a while to figure out the depth considering that using ortographic view can be very confusing since there is no visible depth of field. I also added a human wireframe by using Adobe Mixamo free 3d model to add more life in the picture.

REFLECTION:

This week's visual and theme was mainly inspired by TRON. I loved the idea of going "inside" data and being in a completely different place that may seem unfamiliar, but it's something that we see everyday. I feel like TRON was way ahead of their time by creating wireframes and lasers to visualise "digital and data". This week's theme also opens up ideas towards what I can build in the future using this concept. 

Tron going into the computer:

https://www.youtube.com/watch?v=fFgayA0YAfk

About This Work

By Alvin Khoe
Email Alvin Khoe
Published On: 07/04/2021

tags:

ADP Week 4, APD, Alv