Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Maze - Generation

THEME: Play and Place

CONTEXT:

Based around the early 1980 maze based arcade games such as Pac-Man and Pengo I wanted to be able to create a system to procedural generate 3D Mazes where in every cell is acessable to the player 

METHOD: 

Using unity I created a grid of connected cells in which i could traverse and every time i entered a new cell i choose a random direction to head off in.

Keeping track of the cells i visted i could then walk around the grid ensuring i visted every cell


RESPONSE:

The end response is a little tool that can gereate 3d mazes for you in which the player can then naviagte.You can specify the size of the grid (width and height) as well as the height of the walls which can contribute to a more confined feel to the game  Part of the charm of games such as pengo was that they 


REFLETCTION:

Part of the charm of games such as pengo was that they showed the world being created - this was something that i wanted to try in this experiment as well as create something which could easily be expanded to non-square grids or creattion of paths for task such as navigation meshes 

References

Pengo (Sega 1982)  https://www.youtube.com/watch?v=RxI4o8u421I

Pac-Man (Namco 1980) https://www.youtube.com/watch?v=dScq4P5gn4A

About This Work

By Chris Jones
Email Chris Jones
Published On: 01/04/2020

tags:

APD, APD_week 5 _play and place, Maze