Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme: stillness

Method: try to create  slow animation of moments of stillness with TVP, Toom Boom Animate.

Context: https://www.youtube.com/watch?v=gf72U5-Od4s&list=PLeaR4L6cTAB1VANDThlTYo1Bgu6PM2Yfr&index=17

In a lot of games, or game trailers. This kind of animation are widely used. It is a good and easy way to show some narative animation in this style. I think the key point is using different layers` animation to create feeling of space and micro movement.

Response: I tried three shot animation. In the first one, I try to maximize the depth in space and hope to let the audience feel the crash although what they see is a quite still picture. 

In the second one, I took a short vedio of the sink. The camera is moving very slowly and I try to fit the drawing keyframes to the vedio. The problem is that the vedio is much smoother than the animation frames. I don`t thing it works.

In the third one, I create the animation based on a famous photo in World War II, I think it is a good way to make a still moment a little bit more active. If one day I need to make a trailer for game or some introduction movie, this skill definately can help.

And I think it would be a good idea to add some foreground animation layers to create the feeling of air in my own project.

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About This Work

By Yang Li
Email Yang Li
Published On: 04/10/2018