Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme:

Observation & Play

Method:

Imagining when you look up, what will you see? After the lecture, I lied on my chair staring at the ceiling. I was wondering that if I ask that question to myself, the answer probably is sky because it is the usual thought above people's living environment. However, the answer could be various. Roof, table, ceramic tile, it depends on the method of observation. The image in front of eyes is the reflection of the brain, sometimes the brain could be cheated. Trompe-l'œil is about the art technique that uses realistic imagery to create the optical illusion that the depicted objects exist in three dimensions. In the second photo, there is a sort of painting on the wall. If you know it was painted by a kind of technique, you may realise that it is not real. Otherwise, it can only be distinguished by flaws. There is an assumption that if a painting does not have any flaw, can the painting be treated as the real world? From this perspective view, I iterated the query that if I take a panoramic shooting, will the start be as same as the end.

Context:

Observations are usually part of the pre-production. The results of the observations play a crucial role in the research process, so how to observe becomes especially important. Observing is usually watching or recording changes in the target object. If the thinking process could be treated as a kind of play, then is there an approach to make this process playable? 

Trompe-l'œil: https://en.wikipedia.org/wiki/Trompe-l%27œil

Response:

I used my iPhone as the equipment to take that photo, and I made a little bit editing on the photo to convey what I suppose to see. Instead of watching, this ovservation is a kind of thinking or imagining. The third picture is the strutege how I took that photo. To be honest, I just felt slightly dezzy. 

About This Work

By Wayne (Cao ZhuoWei)
Email Wayne (Cao ZhuoWei)
Published On: 25/07/2019

tags:

APD