Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme

play and force

context

I use unity and playmaker recently to make it playfull. I search for "force" in playmaker action and find "add explosion force". There also have "positionforce". I think any rlues or limitation can be force. Gravity is a kind of force too. My first idea is play with gravity, but late i chose exposionforce. 

method

I add component of rigidbody for object to set a gravity so they can drop down. I also adjust it's mass to make it drop slightly. (I add another blue directional light below just because i don't like the black shade.)

reflection

The force is a strength to make the capsule be thrown away. The first capsule will generate new capsule constantly when mouse over it. In addition, the new object will erupt like explosion. Meanwhile, the new capsule can create another new one like the first one. So the force make them break out and replicate. 

I also set rules to limit their color. There are 5 color can be chose randomly when create new capsule. It is the force that i defined as :"make it colorfull".

About This Work

By Joyce Huang
Email Joyce Huang
Published On: 25/08/2019

academic:

play

mediums:

interactive

scopes:

sketch

tags:

AGI Studio 2, APD