Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme:

Play and Forces

Method:

01:
-Blowing the packs of candy to force them to move.
-Take a picture of each moving.
-Put all the frames together, and it created a unique movement. 

*Do the same step once more to see what will happen. The moving and time rate is entirely different.

https://www.youtube.com/watch?v=1HAOntB9gEE

02:
-Iron skeleton and stop-motion animation.
-It's like the description of forcing the character and its reaction.
-First one is pushing, the second one is grasping.
*The pushing reflects the reaction force and gravity force.
*The grasping one reflects the struggling and gravity force.

https://www.youtube.com/watch?v=si_1dIhaNas

Context:

01:
https://www.youtube.com/watch?v=YE9NqiUTSuE
The idea of the first blowing force is based on the reaction of blowing the object.
I related the idea to the stop-motion photograph and created the first one candy pack experimental animation. This is a very interesting test animation because the results from blowing animation can be very different.

02:
https://www.youtube.com/watch?v=VufDd-QL1c0
The second idea is from the animation character play with the human forcing.
It's interesting that character presents the very different action when the real hand is showing the various forces.
Excepting the reaction, It also presents the character's personality.

Response:
-I tried to make the basic idea relate to my main project, the stop-motion animation.
Everything can be played with stop-motion.
-My character is the one I often use because I can also test the function of it, how much it can move or how to make it run fluently.
-Every experimental stop-motion helps me to realize the timing of it.

About This Work

By Chen Chang
Email Chen Chang
Published On: 20/09/2018

tags:

APD, Advanced Play Design, Prototype, Research, Rough animation, Studio 3, animation