Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Week 1 - Play and Self Observation

Link:https://www.youtube.com/watch?v=qxggDuk68rw

The theme of the first week is observation. To be honest, I was a bit confused and misunderstood about the theme of the first week, so I chose to observe myself. And I made the process of observing myself into a daily funny animation. The plot was probably too ugly, so I slammed my phone in anger. I used TVP to make this animation. I think this idea can be improved. For example, when watching this animation, users can ask them to choose the mirror mode and the photo mode to record the face at that time, and finally compare the photos and show the degree of acquaintance. If the acquaintance is too low, it will play the animation of breaking the phone. When you have a high degree of acquaintance, you will see a dance scene.

Week 2 - Play and Tinkering

The second week I confirmed my work for this semester. So I put the direction on the subject of food. Because my animation plot is that food equals environment, there will be a lot of small people living in the animation. This week, I designed a toy. The appearance of the toy is an ice cream drink, which drops when people touch the straw, and then they find a mini man bathing. I have discussed this idea with my friends who major in innovative design. She thought the idea can be implemented, as long as add many parts connected at the bottom of the cup straws, at the same time on the straw wrapped in foil, can let the straw feel touched, and then respond.

Week 3 - Play and Materiality

Link:https://youtu.be/cu_ked3CK9U

This week I made a stop-motion animation. I shot this animation using my phone. This animation is about 2D and 3D interactions. I drew a vending machine on the blackboard in my classroom and dropped COINS on it. A real drink was dropped from the vending machine. The idea came from my usual observation of vending machines. Because there are vending machines in many alleys, but the vending machines are too big, resulting in narrower space for alley walking, so I imagine that if there are vending machines in the walls, it will save a lot of space. It might be interesting in the future if vending machines became the mode for manual touch screens. Or when we click on a 2-d vending machine on a mobile device, the device drops the drink. Of course it's just an imagination.

Week 4 - Play and Place

Because my CPS class designed a character. When people are photographing food, a little fat person comes out to remind you, "you should pay attention to your calories!" . So this week I designed an interaction about weight loss. This idea comes from my daily life. Whenever I lose weight at home, I feel lonely, so I hope someone can accompany me to lose weight. So I designed a character that when I did the action it would mimic my action trajectory. Or it can mimic the movements of aerobics to teach users how to lose weight. If the user is lazy, it will angrily remind the user and say what the user's current calories are.

                    

Week 5 - Play and Object

This week I returned to my topic: food = environment. I started to think, if my animation becomes a mobile game, what kind of playing method is needed? What happens on donut island?I combined ideas of the first five weeks,depending on the weight of the player, player can choose which place to live on. For example ,if someone is fat, he/she can only live on the pool. If you are very thin,you can live on those nice landscape ,such as donut island.Other users can be seen in each environment. This game is to encourage people to lose weight and maintain weight.

                    

Rationale    

These five weeks of practice are important to me because I've never thought about the ways of interacting. For the past five years, I have been learning the techniques of animation and never thought about what would happen if my animation turned into a game or interaction. I also pay little attention to games and interaction in my daily life. So this course gives me a chance to think. I have to think about how my work communicates with people, how the two-dimensional world interacts with the real world. There are many ideas that are hard to come by. In the first week of practice, I learned that interactive ideas can be found in my own life. In the second week, I began to discuss the methods of interaction with the outside world, and learned that there were different interactions in different majors. Interaction can be feedback through touch, voice, movement, emotion, temperature, etc. For the third week, I've been learning more about interaction, and I've started to look at interactive materials, paper, plastic, laptops, hands -- all of our daily necessities have made me interact with the digital world. In week 4, I began to combine the experience of the first three weeks to find ideas from my daily life and interact with 3d projected characters by recording movements. Although now only ideas, their own technology is very limited.     

About This Work

By Rainie Xiaoyu
Email Rainie Xiaoyu
Published On: 23/08/2018