Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme : Audience

Context
A lot of interactive installtions and works depend on the input from audience to create itself. In these scenarios , the artwork is audience itself of it's environment.

https://www.youtube.com/watch?v=qAYAuJ9dIlE
Adrien M and Clair B create interactive spaces and artworks which rely on it's surroundings to morph itself. 

https://www.teamlab.art/
TeamLab is creating massive installations and artworks which change themselves according to movement in it's surroundings by its audience.


'Audio and video installations requiring audience movement and participation pose a unique set of problems. These works are realized through physical action within a responsive environment. Participants may become part of the work itself, as others outside of the sensing area view the spectacle of their interaction while seeing the results' Research Doc on Audience Participation and Response in Movement-Sensing Installations by Todd Winkler elaborates more on this and different factors such as digital, physical, social and personal factors which create these interactive spaces .
https://pdfs.semanticscholar.org/89a5/415463e7924e7726798e701907f8e7fce835.pdf

An intersting snippet from A Common Framework for Audience Interactivity by Alina Striner, Sasha Azad , Chris Martens shows the level of audience interactivity . Each individual collaborates to the overall art and space,the work is an audience too of its surrounding and itself. https://arxiv.org/pdf/1710.03320.pdf



Method:
Creating an artwork which will be created by it's audience. Using Zed mini camera which gives stereo depth (z axis) data and combining it with Unity's VFX Graph.

Response
Recorded on the underground afterhours dance culture at RMIT spaces. 

About This Work

By Sahaj Garg
Email Sahaj Garg
Published On: 26/09/2019

tags:

APD, Advanced Play Design