Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme

tinkering

context

method

I use Adobe Effect create a simple animation to demonstrate a game. Those elements in screen are squares, as i want use the concise way to express the idea. The people made in square is dull, so he cannot see the defective floor. The road is light gray whlie the cloud is white. Players should distinguish between them carefully. There are green shrubs and dark blue sky as background.

reflection

My understand of tinkering is to repair casually. So i create a road full of defects. Players should repair the road to keep the square-man going. The way to repair road can be variedly. I just made a simple one :click the appropriate square and make it drop donw to fix the vacancy. at the same time, the barricades will fall. 

About This Work

By Joyce Huang
Email Joyce Huang
Published On: 12/08/2019

academic:

play

mediums:

animation

scopes:

sketch

tags:

AGI Studio2