In this week's Animated Narrative, I picked the interactivity group and experienced 'feed the head'. I learned from it that a well-designed game has to have a high degree of freedom and multilinear development.
In my notes, I wrote 'sound effect of water'. At first, I think it is hard to shape a story. However, group work provided me with many ideas. I reorganizing divergent ideas into an interactivity game way, join as many as possibilities. A drop of water finds its origin by judging the sound and I try to get this idea into a form of adventure puzzle-solving game. During this tour, the drop of water may encounter many obstacles, they are in the form of water but not the real end. At the same time, I use this mindmap to describe which visual effect I would love to try.
By Shika X
Email Shika X
Published On: 11/03/2020