Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In week11, our theme is everthing! This means I can concentrate all my time on my story board! And I will not only describe my story, but also reflect on the content!
By making a storyboard, I started to organize the research on movement, light, sound and time in the previous few weeks. First of all, I designed the characters' movements. I combined the shot-types I learned in the studio, and started with Medium Close up Shot (MCU). The outstanding character has a clockwork, and his happy expression shows his heart of exploration and excitement. The character has been walking forward, and suddenly found that he is not moving. It turns out that his clockwork has stopped moving. At this time, the character from behind helped him wind up and he started to walk forward again.
When the story ends here, I originally wanted to make the picture richer and more lovely by music that follows the rhythm of the movement, but due to the time limit, I cannot make anime, but similar work is a 2d anime produced by maikeketibuqijin" Sharks run with all their strength" (https://www.bilibili.com/video/BV1bT4y1E7bU) You can think about the form of the animation based on the video content!
After completing the basic actions, I began to expand the storyline. After I added a villain wrestling, everyone enthusiastically helped him up and gave him the opportunity to sprint. This also more strongly responds to the grievances of the villain and the last hug when they meet their creator.

About This Work

By Zipei Zhong (Fiore)
Email Zipei Zhong (Fiore)
Published On: 21/10/2021

tags:

#Animated Narratives Week 11