Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

For my first folio submission for the Animated Narratives class, I explored a theme relating to my overall project I'm looking to explore this semester.
Narrowing down to a set concept, I've asked: 

"What if you suddenly woke up on an abandoned airplane?"

Week 3:

Within this week, I explored this roughly through the use of a mind map, generating simple phrases and questions I generated in accordance to the prompt. As I intend to use this concept for a video game, it's important to try think within the player character's head and think of ideas they will also be exploring themselves. Once these ideas are generated, I can implement them throughout the game, and create an engaging and interesting story. The ideas I generated helped to push forwards with my story's narrative, though in the future I do intend on creating more in depth and detailed ideas to really flesh out the game I'd like to make. 

Week 4:

As I continued exploring my idea, I generated some rough storyboard sketches of scene ideas that could happen within the game. It's important to visualise ideas at an early stage of any game's development. Since video games are a visual medium, and one where the player needs to visually understand what's happening in order to process what's happening, it's essential to at least come up with rough ideas of what the game will look like. The sketches I ended up creating were incredibly rough, though I feel they all help to illustrate the very bare concept that I have. Since these are just rough thumbnails, I was able to use minimal shapes as well to help block out objects within the scene, so more complex designs would fit within the environment.

Week 5: 

Finally, using the work I created with the storyboards, I created a flow chart for how the first area of this potential game would progress narratively. As a player plays a game, they will likely make different decisions depending on their play style, and mainly general curiosity. A flow chart is very important as it visually graphs out all potential ideas to explore within the game's narrative, and what results in a certain action taking place. I'm really happy with how this flow chart came out and it'll likely work as the bare bones of a future test I create. It has just enough exploration to create an interactive element that will have players engaged, and I think works as an interesting story progression. 

About This Work

By Summah Briggs
Email Summah Briggs
Published On: 02/09/2020