Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

For Week 7, we discussed the role of sound in animation and lend weight to the animation in a whole variety of ways.

I initially created a storyboard about an interaction between a frog in the rain and a girl with an umbrella. However, I felt a video prototype of an animation would be the most ideal to experiment with sound.

Although there are many forms of sound, I focused on atmospheric sounds (rain) and character sounds (frog). I wanted to include a couple lines of dialogue that would be heard after the scene played out and faded away, but decided it would take away from the moment shared between the girl and the frog, where the girl shares her umbrella with him. Also, it would save me the trouble of looking for someone to voice act a frog.

I was inspired by Honeyworks MV animation style, where the animations are simple, but through effective layering and clipping masks, it produces a stunning effect. Honeyworks MVs are also known for visual storytelling heartwarming narratives with strategic cropping and reusing a limited amount of illustrations and animations. Dissecting as many vocaloid MVs as I did gave me a clear idea of Honeyworks clever and engaging animations. Although I wasn’t able to reproduce the bright clean illustrations and sparkly popping effects exactly, I think I discovered a new and different workflow to animation.

I found the dissection of Wolf Children, The Lateral Tracking Shot (2014) really interesting because it focuses on all that a single shot can accomplish and all the storytelling opportunities. Although my prototype is more of a single moment than a single shot, I tried to incorporate that simplicity in its effective narrative potential.

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About This Work

By Kay
Email Kay
Published On: 22/04/2020