Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

The video included features my progress rigging my 2nd attempt, and at the end is a quick animation test I did. 

RATIONALE-

Today I spent time rigging my model within Unity, this way I'll be able to move onto the animation process for next week.

CONTEXT-

Many games with Rigged animation need to first establish the models themselves within the program. Though I know Unity is quite new, so I'm curious as to how many games I've taken insperation from for this project were animated within Unity itself. 

METHODS-

I've been following Youtube tutorials on how to rig within Unity. I watched 4 different ones overal, all walking through mostly the same process but in different levels of detail. 

OUTCOMES-

From here I'll be aiming to animate as many idle animations as possible, and as a goal of mine, even try to pair to a controller and make the character movable? I'm not sure how to do this, but it's a goal to aim for if development goes well!

About This Work

By Summah Briggs
Email Summah Briggs
Published On: 05/07/2020