Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Plan for today: My progress is ahead of the plan so today I’m going to animate the camera; UVs unwrap the models, put a basic colour for each of them and probably do a test on the shading and texturing if I have time.

Context:

  • Inspirational work: by Emma Koch (@emmakoch on Twitter)

https://twitter.com/emmakoch/status/1236395878388133888

  • Inspirational work: by Suzuka Ka (@chocoboflo on Twitter)

https://twitter.com/chocoboflo/status/1097579510013353984

  • The BNPR Show #3: Filters – by Blender NPR (The artworks in this video are referenced in this video.)

https://www.youtube.com/watch?v=zFYYv8dR4Rk

Method: Blender is the main tool that I’m going to use today.

Outcome: animated the camera; UVs unwrapped the models, putted a basic colour for each of them, applied the outline for each object. Also tested the hand drawn texture on the dragon, and the volume of the water.

Outcome:

Camera tests: https://youtu.be/fvhojAXXRso

And the texturing test is attached below as well.

About This Work

By Qi Zhuang
Email Qi Zhuang
Published On: 07/07/2020

academic:

production

mediums:

animation

scopes:

component work

tags:

AGI Workshop, AGIWORKSHOP