Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Method:

1. Glass bend scene

2. Add a new particle emitter to spray cubes in the spray scene.

3. Work on egg scene golden (yolk) silver (whites) which I will do tomorrow.

Today goal is to start other scenarios that I have. I created a metal texture instead for the glass bending scenario. For the spray cube scene, I did an instancer test that converts particles into a specific shape of polygon. 

Outcome:

I'm still a little confused and working on the shaders for metal & glass scene. I changed the glass bending to metal bending because I have a repetition of glass shaders in each of my scenarios.

About This Work

By Rhea Ahuja
Email Rhea Ahuja
Published On: 06/07/2020