Statement of Intention
Context:
The theme for my minor project falls under the modeling, rigging, and animation pipeline. My main focus here is going to be the morphable rig, which is going to be using an advanced body and facial rigging setup. Here are a few examples from other artists of what I am planning to come up with this semester.
Rationale:
The main question that I will be exploring for my minor project is: “Can making a ‘Morphing Rig’ make a game character rig better and can it make an animator job easier?”. The main motivations for me to do this project are basically to get familiar with and learn the whole character creation pipeline. As a rigger, I want to be able to model the characters that I rig and test it out through animations on my own, without having to always rely on modelers and animators. I also want to learn how to set up a rig that is morphable and can use the same animations on all the morph targets.
The main inspiration for my project is the game The Sims, where the user can modify the characters any way they want, ranging from changing face shapes to body shapes. Even though the characters that every user creates looks different, all the animations they use are the same. I want my rig to be able to do that to some extent. And this is what I plan to accomplish with my minor project this semester.
Methods:
Semester Plan:
Week 1-5:
Week 5 Submission:
Final Character Model (Ready to be rigged) with correct Topology and Textures (will also include the blendshapes for the morphs)
Week 6-12:
Week 12 Submission:
Outcomes:
By the end of the semester, I plan to have a working morphable rig with finished character models and animations, that are ready to be imported into a game engine. I am planning to have a finished product that I can share with animators and other artists, which they will be able to use on their projects.
But the main things that I am looking forward to learning from this project is how to model a character that is ready to be rigged, how to animate basic and action animations to test out the rigs and how to set up a morph rig.
By Atul Shakya
Email Atul Shakya
Published On: 04/08/2020