Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

map1:

RATIONALE:3d animation. The main goal is the use of scene construction and lens narrative. The color and style of the scene, the weather, will change with the mood of the character. If I have enough abilities to make interactive videos, but this adds a lot of work, so I decided to make a linear narrative for the time being . The theme will be the cyber world. This is a widely used theme, and there are also many outstanding works. I hope that my works can fully express the characteristics of the character's mood that can subtly affect the environment. He may be a staid person who is incompatible with the cyber world, and when he accepts a little of this environment, then the environment will correspondingly be replaced from stodgy / shabby style to a more sci-fi architecture

CONTEXT: ghost in the shell. 《her》

Virtual encounters in real ethical difficulties

Discussing the ethical connection between the virtual world and the real world, such a way of questioning one's own existence in turn, we call it "reflexivity."

The mainstream of morality is considered to be the judgment standard of a certain group of people about whether a person's behavior is wrong in a certain social environment.

One of the most important goals of an "immersive simulation" game is how to use low cost to create a credible and engaging atmosphere. Putting immersive simulation on complete simulation can be regarded as a regression in game design. In fact, we can say that only when game designers purposefully begin to construct the moral dimension of their games, and begin to add immersive simulation content to them, in order to mobilize the player’s own utility to create real deep emotions (not simply The happiness and fear of the game), the morality in the game has a basic design success.

METHODS: blender AE

OUTCOMES :A 3D linear narrative animation with change as the theme. Will affect the scene when making choices.  environment concept 

Map 2:

RATIONALE:Interactive animation. Interactive scene with the theme of desert ruins. Players can get clues by clicking around in the scene. According to the flow chart branching the plot, multiple segments of different plots can be selected to jump, and different choices present different plot trends.

Context:  The interactive drama Black Mirror Bandersnatch and LATE SHTIT, taking Black Mirror as an example: the audience can influence the plot by choosing 12 different endings during the movie, and produce a satisfactory ending to the audience.

Methods:unity

OUTCOMES:2d interactive animation/game. The complete plot flow chart. Level design, puzzle elements

MAP 3:

RATIONALE:strategy game. A game centered on allocating resources. There should be various resources in the game that can be exchanged for plot progress. Resources that are naturally restored over time, resources obtained through trading. The plot is to adopt a child and train the next witch. The town has a tradition passed down by the witch. With the awakening of the witch's power, unfortunate things will happen to the successor. Using strategies to solve these events is the main purpose of this game.

Context:Taking Atelier (series) as an example, the development of the game promotes the development of the plot by cultivating various attributes of the character and goodwill with NPC.

Methods:unity,twine

Outcomes:SLG game demo 

About This Work

By Raivis Su
Email Raivis Su
Published On: 03/08/2020