Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Rational / Intention

  • To create an Asian inspired cyberpunk scene for a game in a pixel art style

  • The scene will be a diverse Asian environment that is authentic and appealing to the cultures it is representing

  • The reason to create such a scene is to give a believable representation of Asian cultures for a game that both Western and Asian audiences can appreciate

Context: Field

  • The field of practice would be game environment art

  • The art style itself will be an evolved iteration of 16-bit era games as there will be post-processing which includes shaders, and dynamic lighting

  • As this is a city district for a game, I will have to ensure that the district serves as a hub for services, and shops

  • The city district itself will be referred to as “Little Asia”, meaning it will be taking many Asian cultures and condensing them into one district.

  • The practitioners who are known to be in the field include Ricardo Juchem and his work for General Interactive Co.’s Chinatown Detective Agency, the game ANNO: Mutationem, and Japanese-based pixel artist APO+.

Method

  • The work in the studio which will support my intention will include:

    • Mood boarding of the scene

    • 2D asset creation

    • Animation

    • Environment design

    • Post-processing + shaders

Production: Tools

  • Week 1 - Moodboarding for Asian cultures and businesses

  • Week 1 - Receive consultation from those of particular Asian backgrounds

  • Week 2-3 - Create 2D assets on pixel art software (Aesprite or Piskel)

  • Week 3 - Creating palette swaps for assets (Adobe Photoshop)

  • Week 4 - Animation for holograms and/or adboards (Aesprite or Piskel)

  • Week 5- Adding the assets onto the base scene (Unity)

  • Week 6 - Lighting and Post-processing and shaders (Unity)

About This Work

By Nhan Trong Nguyen (Tony)
Email Nhan Trong Nguyen (Tony)
Published On: 04/03/2021

tags:

AGI Studio 1, Folio Plan Post