Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Trials and Errors in Unity: An Ongoing Process

During week 4, I planned to dedicate most of my time in further improving in Unity. I do realize that learning a new software such as Unity, will always be an ongoing process. But the interactive possibilities Unity has is a major driving force for me to pursue integrating it in my daily practice. I created my idea of a projected space within Unity, using only basic geometric shapes, so I can focus more on learning the program, and combining it with video projection mapping. 

I found it both interesting and funny how the physics engine, and simply changing a bit of code can have drastic and unexpected results. During my iterations and testing, these unexpected results also made me think about other ideas for future games and interactivity in my project. The game I created gives the user control over a ball, which destroys the geometry by bumping on the walls, and the cylinder at the center.

About This Work

By Carlo Tolentino
Email Carlo Tolentino
Published On: 11/04/2019

academic:

play

mediums:

interactive

scopes:

component work

tags:

AGI Studio 1