Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme: Play and Time

Method: I used RPG Maker to produce a small interactive piece, I used pre established assets.

Context: 

I used the Furby Organ by Look mum no computer, as a reference, in which every Furby is assigned a note, that gave me the idea to assign a different sounds to some of the objects in this interactive game. I also used the old Mario games as a reference to use those 8bit sounds and sprites.

Production: This is a game where you control a blue flame surrounded by multiple red flame, everytime the blue flame touches the other flames it makes different sounds, my intent was to create a basic sound producing engine, by using the time that the player controls in this environment, depending on how fast they can move and which flames it interacts with, they can create different sounds, if I had more time to develop this idea I would use a wider variety of sounds and make the flames have different colours, so that the player can identify which sounds to play.

About This Work

By Eliot Zambrano Barrera
Email Eliot Zambrano Barrera
Published On: 14/09/2018

academic:

play

mediums:

interactive

scopes:

minor work

tags:

ADP, APD Week 8, Advanced Play Design