Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme

Play and Audience.

Method

I tried to understand the effects of motion and perspective on a character and it's own adaptation to it. In my studio project I am trying to animate unique architecture while giving them their own agency (not Anthropomorphizing them). I tried to capture the essesnce of disruption while trying a new parallex technique I'm considering in my studio.

Context

A few of the people I came across have done quite interesting things...

Axel de Stampa, being my favorite so far, is an architect who projects his designs though gif animation alongside his peer and partner Sylvain Macaux.

https://www.axeldestampa.com/

https://www.archdaily.com/tag/sylvain-macaux

They did a very interesting project together called Architechture Animee which intrigues me reminds me of my own work in studio.

https://www.1week1project.org/2014/05/19/architecture-animee/

Andrea Stinga, who brings out her interpretation of architecture throughout the times with interesting models.

https://www.ombuarchitecture.org/pritzker/

Response

A little video that shows animation of the attributes of a character moving on it's own while the perspective shifts.

What I learned out of this was how playing around with perspective using 3D camera enables me to mess around with the structure and staging of an image itself. This process, upon refinements could be very useful to me in my studio work.

About This Work

By Homie
Email Homie
Published On: 06/09/2018

academic:

play

mediums:

animation

scopes:

prototype

tags:

APD Week 7