Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Play and Materiality

  1. Method: Using coding in C# trying to generate a random maze-like level in Unity 3D
  2. Context:  I am making a maze game in which player has to navigate a character
  3. Response: Using NavMesh in Unity trying to minimalize the efforts of coding for a game as I am not a programmer

About This Work

By Satyak Joshi
Email Satyak Joshi
Published On: 02/08/2018

academic:

play

mediums:

interactive

scopes:

prototype

tags:

Advanced Play Design, ADP Week 3