Magi Studio 1
Folio 2 Plan – Rahul Masakorala s3907305
Looking back at folio one it is very clear to me what worked and didn’t work. The abstract character designs and their animations were what gave the folio a unique voice, rather than my early attempts at imitating realism. Interestingly enough though, I also find what I am doing now closer to the intention of my original folio plan than when I began it. By working on these creatures non restrictively, I’ve been able to build a sense of personality in them.
What I want to do for this folio is to hone in on the designed characters and build a narrative around them, a world that they inhabit. Up to this point each of the creatures I have explored in a singular way, how they move and some actions along with that. As a starting point for folio 2 I want interaction to be the main theme going forward.
My field of practice with the folio has changed since the first folio, as it now focuses more on the animation aspect, as well as looking to more outwardly unique character design for creatures. I also found myself looking backwards towards the origins of animation, specifically the work of Max Fleischer and his early animation work, which set a benchmark for the animation process as we know it. This kind of dynamic animation is something I hope to be able to incorporate into my work for folio 2.
In terms of objects, what I am looking to make are a series of short animation clips using 2D animation, using the characters I created (and maybe some new ones). The key thing that I will be looking to convey is the feeling of uniqueness in movement that matches the characters outward appearance. hope to have a series of 4 – 6 shots completed by the end of the semester, which could be collected as a single piece set within the world.
In term of tools, I will be using TV paint to create the animations as it speeds up the work and is far better suited to animation that photoshop, which I was using before. I might still use photoshop to work on backgrounds and other static objects if the need arises.
I think weekly, the cycle will be looking at some of the underlying animation principles, applying them to simple sketched shots, and then spending the week refining them.