Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

After getting a single user's jump detection working, I wanted to try detecting multiple users, as I feel like that is an essential component of my game - i.e. the social interaction between users as they jump together to the beats of the music.

At first, I wasn't able to get this working (see first half of video), but with some help from Jadd in class, I was able to do this by adding in multiple instances of the Simple Gesture Listener and changing the Player Index on each one. Please refer the second half of the video, where each player's jump is noted in the info text box on the top left of the screen.

Jadd and I then discussed ways to implement the rope into the game. He suggested using the Animation pane in Unity, and keyframe my animations using the rotate property. I can also add events and triggers that can detect when a jump is early, good or late (using an eNum?), and set this within the animation itself. By doing the rope animation in Unity, I can also speed it up to increase the game's difficulty. At this point, I feel like I need to learn more about the Animation feature within Unity via some tutorials before I can fully implement this. :'(

I also suggested to Jadd whether I can just animate the rope in After Effects for the time being, and add the video into Unity to demonstrate the concept of musical jump rope so I can begin playtesting. I was keen to start playtesting as early as possible, so I can start getting feedback on the jump interaction with users. He said that's fine, as a proof of concept.

About This Work

By Helen Kwok
Email Helen Kwok
Published On: 13/08/2019

academic:

play

mediums:

interactive, physical, programmatic

scopes:

sketch

tags:

AGI Studio 2, Studio 2, kinect, testing