Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme:

Play and Forces

Context:

This idea was derived by looking at an article called volume- interactive cube of responsive mirrors that redirects light and sound written by Filip Visnjic.

https://www.creativeapplications.net/processing/volume-interactive-cube-of-responsive-mirrors-that-redirects-light-and-sound/

"The installation was inspired by the ability of light and sound to form space through reflection and their dependence on atmosphere."

Method:

I will  explore with the use of sound as the main force. I will use Autodesk Maya and create cubes reacting with each other though reacting with sound at the same time.

I will take sound from the imcompetech site by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

I will use Maya instead of other softwares such as Unity and After effects because in Unity it can be easily done with script but in Maya I wanted to explore with the different 3d objects and how MASH network works when I add an audio node.

Response:

My initial idea was to create a cube reacting field where all cubes are vibrating with force in the space. My idea was to animate cubes seperately but through tests and researching on audio reactive objects, I found an easy way to do it in Maya using audio node in MASH Network. Then I thought about what is making the cubes vibrate or react in such a way, so I decided to put sound as a force. Hence, making the cubes react with the sound. I am satisfied with the response since the cubes are reacting with each other through the force of sound. The MASH Network was linear with all the cubes in a line. I adjusted it to make it in a cluster formation in which all the cubes are at the middle. 

Reflection (EDITED/UPDATED) :

It is a playful experiment. The cubes reacting with each other is a playful element. Cubes reacting to sound makes a purpose for it to react in such a way. This response is related to play as it plays with audio and objects. The cubes are responsive to the audio. It is playful to viewers as it's a audio visual representation of movements of objects. The user can play with the ID of each shape of the cube. You could create it as a spherical shape and make only some of the cubes to react.

Test : https://youtu.be/6SzSlzMwMXY 

About This Work

By Rhea Ahuja
Email Rhea Ahuja
Published On: 25/08/2019