At first I tried to draw just a blinking animation, and a morphing
animation, but then I thought about not having too many morphing
animation elements in my Studio 3 project, and more about how the
transition from facial features to clock should look like , so I
changed my production direction
So I tested animations about the eyes and the transition from the
eyes to the clock, and the lens changes. In my animations there are a
lot of abstract changes of facial features and transitions from facial
features to clock.I tested the animation about the eyes, I wanted to
transition from the eyes to the clock, I think the next shot after
the blink is the clock is very rhythmic, but it is also very smooth to
dissolve to the clock after the eyes are widened smooth transition
methodThere are a lot of transitions from shot to shot in studio 3,
and I also want to try different transition methods in this IOL class
. I also made a set of simple camera movements, from near to far, I
paid attention to the timing of the camera movement, which helped
me to control the camera timing in studio projects.
OUTCOME:
1 https://youtu.be/cWInQE4hUaE
2 https://youtu.be/BN2yYpKg-OQ
By Danchen Xu (Dancey)
Email Danchen Xu (Dancey)
Published On: 21/08/2022