光的作用 1. 构成焦点 2.营造氛围 3.形成光影对比 4.引导玩家 5. 转移注意力 1. 概念设计 2.白模搭建 3.模型 4.贴图 5.光影等 How Level Design Can Tell a Story Bioshock is a wonderful example of how a game’s environment can be an effective method of storytelling.And how embedding narrative elements into the very spaces and places that we visit throughout the game, can speak just as loudly as more traditional forms of storytelling. Level Design -Understanding where they described the technique as “staging player-space with environmental properties that can be interpreted as a meaningful whole, furthering the narrative of the game”. -Feeling -Identity conversations, animations, texts, books,etc.