Magicka is a game which player can “cast” kinds of spells by keyboard inputting.
The spell casting mechanic in Magicka is very interesting. Player can input elements by using keyboard. The order of inputting elements will decide what the spell that player can use. For example if you input “fire”->”fire” ->“fire” then you can cast a fireball. Or you can input “fire” -> “water” to get a steam element. This mechanic is very interesting that simulates how the spell has been casted.
I’m currently thinking on how to design my skill system and I get inspiration from this mechanic. I think it is a good way to add some new icons/tiles which can be used in spell casting. After clearing those icons, player can get those icons and use them to cast spells rather than just costing energy.
Streets of Rouge is an 2D pixel rogue like game which player play kinds of classes in a city.
Because this game is 2D pixel game, it has very simple effects. While it has very strong vision impact. There’s many weapons or skills which give player very strong impact on attacking. It uses sound, camera shaking and speed of objects to present explosion and damage.
I was troubled in vision impact filed. I focused on effects and animation too much which caused me thought it is hard to make an attack effect. While I think I should start thinking this filed in an other way.