Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

After consultation with Moon, I decided to focus on the first two scenes, the new aim is to create a fully functional prototype in fully fleshed-out 2 scenes instead of 5 underwhelming scenes. So this week, I iterated the design of the broken city tunnel, which I was not too fond of the hard edges from the previous version, now It looks much better in the game with both sides drawn (inner and outer borders). I also designed the other assets and most importantly the token for the first scene - courage. I tried to import them into unity, however, the sprite shader is not working well.

About This Work

By Izac, Kin Kui Ho
Email Izac, Kin Kui Ho
Published On: 06/05/2023

academic:

production

mediums:

interactive

scopes:

major work

tags:

AGI Studio 3