Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Goal

Recreate an object you have observed in class for an extended period of time, with the aim to capture something of its essence.

Folio Documentation

In response to the theme of Observation, I made a pipe end in Blender, one I previously observed and set to memory.
By using a low poly style I limited my focus to form, utilising the sparseness of style to capture the intrusive strangeness of the object that stood out against an otherwise bare wall.
Similar to games like Morphite, developed by Cresent Moon, and referencing the low poly movement in general, which focuses on conveying as much information with as minimal resources as possible (the resource here being polygons).

About This Work

By Bryn DC
Email Bryn DC
Published On: 12/03/2020