Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

W9 This week, the work I produced is a story template called "The Birth of Natural Laws". This combination of classroom content will focus the research on the impact of lens use on the environment in the story. I take "Metal Gear" as my starting point. It is well known that the Metal Gear series is a great pioneer in the filming of games. Whether it is film-like narrative methods, real-time cutscenes, and sophisticated lens language, they have created a precedent for the filming of games. Especially in the fifth work "Metal Gear Phantom Pain", a large number of long-shot narrative methods are used to challenge the expression of new game shots. Since then this has also been widely used in action shooting games called Bullet Time. I think whether it is a game or an animated film, in order to make the picture more expressive, it is necessary to switch between different shots to increase the interest and exploreability. Therefore, in the development of my storyboard, I will also consciously highlight the use of camera changes. For example, in the forest, I will slowly pull up from near to far through a long lens, and try to create a battle with the audio application I learned in week 6. The feeling of peace and tranquility before. According to the content learned in the classroom: In animation, we can move between various ideas through a series of highly dynamic and endlessly changing transformations, from one shot to another, from one space to another. Based on what I have learned, I realized: narrative is the camera of content and behavior in this situation, the lens of structure, and the style or form from these. And the lens is undoubtedly the most important part, because whatever content has to be shown through the lens. Therefore, a variety of lens switching applications will greatly increase the expressiveness of the picture, and it can also increase the sense of suspense under certain circumstances. Based on this week's study, I have benefited a lot from combining the storyboards that are already being produced. It can be said that no matter how delicate the character scene is, it needs to be shown through the lens at the end. In the future, I will try more long and short shots and the use of montage techniques to increase the richness of my final finished story

About This Work

By Guo Bingqian
Email Guo Bingqian
Published On: 10/05/2021