Folio plan
RATIONALE: Intention
I will take the way of animation production, and it is worth mentioning that this is my first independent animation production, there may be many shortcomings, but gradually optimize this project in the follow-up study and update.
In this project, first of all, I need to master some painting skills. I hope I can increase my picture expressiveness through vivid animals. Secondly, I need to try to improve the content richness through shot switching and scene changes within the animation duration.
Now I'll explain the theme and the source of inspiration:
The background comes from a piece of news: the studio that once made the animated film "ice age" is about to close due to the economic downturn caused by the popularity of COVID-19. As one of my favorite animated films in my childhood, I hope to commemorate it in my own way.On the theme, we will choose the theme of calling for environmental protection and resisting climate warming. The main idea of the story is that human destruction of the environment leads to climate warming, melting glaciers and desertification. The story of the protagonist (a Penguin) looking for glaciers in the desert
CONTEXT: Field
In this project, my work will focus on the logic and continuity of the animation, and through the switching between the camera and the scene, I want to express the little penguin's sadness and longing for the original home when they lost their home. So I want to show the theme: call on everyone to protect the environment, do their best to contribute to the protection of the environment
In terms of painting style, I will learn from the ice age and the Penguins of Madagascar. Feel their production style, painting style and animation style
As for the content performance, I will sum up some experience of the failure of public service advertising (as we all know, public service advertising generally no one will seriously think about it), hoping to make the content avoid boring and meaningless
Method:
First of all, I will divide my work into the following stages: 1. Collect information and Research (about the reasons why some public service ads are not paid attention to and how to increase the content interest level); 2. Design of characters and background (need to listen to some opinions and suggestions in studio); 3. Animation production (need the teacher's guidance in studio); 4. Optimize the details of animation, such as coherence and background music tone Try, whether the way of emotional expression is appropriate, etc
PRODUCTION: Tools
According to my plan,I may need to use :
1.RMIT library (Collect some academic materials about how public service ads attract audiences) ---- one week
2.Photoshop (Painting and optimizing characters and backgrounds)----one week
3.Zbrush or Maya(Modeling and mapping)----one week
4.CINEMA4D(Animation production)----one week
5.Adobe After Effects(Debug animation effect and output finished product)----one week
Folio 1 Plan
RATIONALE: Intention
Yangkai Huang and I are going to form a team and work together on this project. We are planning to design and build a 2d action-adventure game. I will mainly response for the work in unity game engine while Yangkai will work for art.
By discussing with my partner Yangkai, we are both interested in metroidvania game and dark souls like game. We are expecting to design a boss battle in folio 1, focusing on the experience of against between player and boss. We would like to keep developing this project for folio 2 and are keep connecting to make plan on it.
Context: Field
Yangkai and I are both fan of dark souls and want to bring its game play experience in to 2d game. By exchanging our ideas and doing some research, we found that the game “Hollow Knight”, “Salt and Sanctuary”, “Ender Lilies: Quietus of Knight” are outstanding with the same field and these games could be great guides for our project.
Method
In this project, I will mainly focus on the gameplay functions and player interactions in unity game engine including character controls, collision & physics, attack/damaged system, player animation controller, boss AI & animation controller, hit reactions, visual effects, sound effects, functions for UI interaction etc...
Production: Tools
Me and Yangkai will work separately in the first few weeks then form our work together to have a complete scene. The purpose for us to work separately in different fields is to make our work progress more effective. We want that our artwork (character, animation) can be joined into a playable scene with complete functions when it is finished. So, we are dividing the project into two parts including artwork and game engine work and each of us is picking one of them as our major work. We will keep connecting and discussing to make sure we are on the same direction, when our works are finished and came together, we hope to have a completely playable boss battle scene with good experience.
I will work on game engine as my major work in this project. Unity will be the main software for me to be used for project development.
In week 1, me and my partner is discussing the gameplay progress, art style, animation details to make sure that we are both on the same direction and list everything we need to have in our gameplay. And I’m starting to make player controller this week.
In week 2, I will focus on player & boss collisions & physics, also do a health system for player and boss to damage each other. A simple UI will be made to test the health system. There will be no character or animation artwork needed in the first 2 weeks.
In week 3, I will begin to develop player animation controllers which is using for relating player’s interactions and animation together, I will also write scripts to call functions and control animations.
In week 4, I’m going to develop boss animation controller and boss AI.
In week 5 – 6, keeping developing boss combat, sound effects, fix bugs and prepare presentation.
According to the theme “Observation” of this week, I observed various shapes on the different walls. Then I took pictures of five of the walls and made them into brushes in Photoshop. Finally, I used these brushes to complete a Chinese painting.
During the process of making brushes and painting, I felt that the possibilities of each object were infinite, which made me wonder if I could paint with other objects as well. Through this process, I was able to combine things that were not connected before. For example, the texture of one of the walls I shot was very similar to the texture of bamboo.
About similar works: I found a video on YouTube, an author called Dansky share how to make the fabric brush, here is the link: https://youtu.be/o30pmCEvaKw